/*
  ==============================================================================

   This file is part of the JUCE library - "Jules' Utility Class Extensions"
   Copyright 2004-11 by Raw Material Software Ltd.

  ------------------------------------------------------------------------------

   JUCE can be redistributed and/or modified under the terms of the GNU General
   Public License (Version 2), as published by the Free Software Foundation.
   A copy of the license is included in the JUCE distribution, or can be found
   online at www.gnu.org/licenses.

   JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
   WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
   A PARTICULAR PURPOSE.  See the GNU General Public License for more details.

  ------------------------------------------------------------------------------

   To release a closed-source product which uses JUCE, commercial licenses are
   available: visit www.rawmaterialsoftware.com/juce for more information.

  ==============================================================================
*/

#ifndef __JUCE_CRITICALSECTION_JUCEHEADER__
#define __JUCE_CRITICALSECTION_JUCEHEADER__

#include "juce_ScopedLock.h"


//==============================================================================
/**
    A re-entrant mutex.

    A CriticalSection acts as a re-entrant mutex object. The best way to lock and unlock
    one of these is by using RAII in the form of a local ScopedLock object - have a look
    through the codebase for many examples of how to do this.

    @see ScopedLock, ScopedTryLock, ScopedUnlock, SpinLock, ReadWriteLock, Thread, InterProcessLock
*/
class JUCE_API  CriticalSection
{
public:
    //==============================================================================
    /** Creates a CriticalSection object. */
    CriticalSection() noexcept;

    /** Destructor.
        If the critical section is deleted whilst locked, any subsequent behaviour
        is unpredictable.
    */
    ~CriticalSection() noexcept;

    //==============================================================================
    /** Acquires the lock.

        If the lock is already held by the caller thread, the method returns immediately.
        If the lock is currently held by another thread, this will wait until it becomes free.

        It's strongly recommended that you never call this method directly - instead use the
        ScopedLock class to manage the locking using an RAII pattern instead.

        @see exit, tryEnter, ScopedLock
    */
    void enter() const noexcept;

    /** Attempts to lock this critical section without blocking.

        This method behaves identically to CriticalSection::enter, except that the caller thread
        does not wait if the lock is currently held by another thread but returns false immediately.

        @returns false if the lock is currently held by another thread, true otherwise.
        @see enter
    */
    bool tryEnter() const noexcept;

    /** Releases the lock.

        If the caller thread hasn't got the lock, this can have unpredictable results.

        If the enter() method has been called multiple times by the thread, each
        call must be matched by a call to exit() before other threads will be allowed
        to take over the lock.

        @see enter, ScopedLock
    */
    void exit() const noexcept;


    //==============================================================================
    /** Provides the type of scoped lock to use with a CriticalSection. */
    typedef GenericScopedLock <CriticalSection>       ScopedLockType;

    /** Provides the type of scoped unlocker to use with a CriticalSection. */
    typedef GenericScopedUnlock <CriticalSection>     ScopedUnlockType;

    /** Provides the type of scoped try-locker to use with a CriticalSection. */
    typedef GenericScopedTryLock <CriticalSection>    ScopedTryLockType;


private:
    //==============================================================================
   #if JUCE_WINDOWS
    // To avoid including windows.h in the public JUCE headers, we'll just allocate a
    // block of memory here that's big enough to be used internally as a windows critical
    // section structure.
    #if JUCE_64BIT
     uint8 internal [44];
    #else
     uint8 internal [24];
    #endif
   #else
    mutable pthread_mutex_t internal;
   #endif

    JUCE_DECLARE_NON_COPYABLE (CriticalSection)
};


//==============================================================================
/**
    A class that can be used in place of a real CriticalSection object, but which
    doesn't perform any locking.

    This is currently used by some templated classes, and most compilers should
    manage to optimise it out of existence.

    @see CriticalSection, Array, OwnedArray, ReferenceCountedArray
*/
class JUCE_API  DummyCriticalSection
{
public:
    inline DummyCriticalSection() noexcept      {}
    inline ~DummyCriticalSection() noexcept     {}

    inline void enter() const noexcept          {}
    inline bool tryEnter() const noexcept       { return true; }
    inline void exit() const noexcept           {}

    //==============================================================================
    /** A dummy scoped-lock type to use with a dummy critical section. */
    struct ScopedLockType
    {
        ScopedLockType (const DummyCriticalSection&) noexcept {}
    };

    /** A dummy scoped-unlocker type to use with a dummy critical section. */
    typedef ScopedLockType ScopedUnlockType;

private:
    JUCE_DECLARE_NON_COPYABLE (DummyCriticalSection)
};

//==============================================================================
/**
    Automatically locks and unlocks a CriticalSection object.

    Use one of these as a local variable to provide RAII-based locking of a CriticalSection.

    e.g. @code

    CriticalSection myCriticalSection;

    for (;;)
    {
        const ScopedLock myScopedLock (myCriticalSection);
        // myCriticalSection is now locked

        ...do some stuff...

        // myCriticalSection gets unlocked here.
    }
    @endcode

    @see CriticalSection, ScopedUnlock
*/
typedef CriticalSection::ScopedLockType  ScopedLock;

//==============================================================================
/**
    Automatically unlocks and re-locks a CriticalSection object.

    This is the reverse of a ScopedLock object - instead of locking the critical
    section for the lifetime of this object, it unlocks it.

    Make sure you don't try to unlock critical sections that aren't actually locked!

    e.g. @code

    CriticalSection myCriticalSection;

    for (;;)
    {
        const ScopedLock myScopedLock (myCriticalSection);
        // myCriticalSection is now locked

        ... do some stuff with it locked ..

        while (xyz)
        {
            ... do some stuff with it locked ..

            const ScopedUnlock unlocker (myCriticalSection);

            // myCriticalSection is now unlocked for the remainder of this block,
            // and re-locked at the end.

            ...do some stuff with it unlocked ...
        }

        // myCriticalSection gets unlocked here.
    }
    @endcode

    @see CriticalSection, ScopedLock
*/
typedef CriticalSection::ScopedUnlockType  ScopedUnlock;

//==============================================================================
/**
    Automatically tries to lock and unlock a CriticalSection object.

    Use one of these as a local variable to control access to a CriticalSection.

    e.g. @code
    CriticalSection myCriticalSection;

    for (;;)
    {
        const ScopedTryLock myScopedTryLock (myCriticalSection);

        // Unlike using a ScopedLock, this may fail to actually get the lock, so you
        // should test this with the isLocked() method before doing your thread-unsafe
        // action..
        if (myScopedTryLock.isLocked())
        {
           ...do some stuff...
        }
        else
        {
            ..our attempt at locking failed because another thread had already locked it..
        }

        // myCriticalSection gets unlocked here (if it was locked)
    }
    @endcode

    @see CriticalSection::tryEnter, ScopedLock, ScopedUnlock, ScopedReadLock
*/
typedef CriticalSection::ScopedTryLockType  ScopedTryLock;


#endif   // __JUCE_CRITICALSECTION_JUCEHEADER__
